英雄信息
背景故事
游戏技巧
皮肤与轶事
技能使用[]
For best burst damage try combining the third hit from Silver Bolts and the bonus damage from Tumble in the same attack.
Because of Vayne's passive Night Hunter, it is fairly easy to chase down champions for the third hit.
If you are afraid of retaliation against your harassment, try an auto attack > Tumble > Condemn combo. This will drain your mana extremely fast, so be selective when using this combo.
Be mindful that harrasment doesn't require the full combo, or Silver Bolts to be applied. Even a simple auto attack and a Tumble may inflict enough damage for enemies to retreat.
This maybe an useful tactic to use in lane due to Vayne's low health pool and defences.
It also provides great harrasment damage without much return damage.
Tumble can be used to dodge skillshot abilities. Tumble is also effective at dodging delayed damage abilities like Rupture or Pillar of Flame.
If you're fighting near an allied turret, try to Tumble behind the opponent and then Condemn them into your turret's range. Same can be done to push an enemy towards your team.
Don't forget that Night Hunter only works facing the enemy and with that combined with your ultimate makes it very hard for the enemy to escape you.
Activating Final Hour to triple the bonus movement speed from Night Hunter is an effective way to catch escaping enemies.
Do not overestimate Vayne's mobility. Night Hunter's bonus movement speed grants no bonus while running away from enemies, and Tumble doesn't go on cooldown until you actually attack an enemy which essentially adds 6 seconds of cooldown that you can't reduce with cooldown reduction when you are using it to run away.
Tumble cannot cross most wall terrain (though it can cross Cataclysm, Crystallize, or Pillar of Filth).
Note that Tumble's extra damage only activates upon attacking enemy units, not structures.
You can escape in the midst of a battle by using Final Hour and Tumble to stealth and confuse the enemy. It is recommended to change direction than the one you where running in or to choose an alternate route.
It is recommended to bring the summoner spells Ghost and/or Flash as she has no escape method other than Final Hour in conjunction with Tumble, which only stealths for 1 second, which does not allow her to travel far. These two summoner spells can also help with chasing enemies as well. Since she is squishy, it is highly recommended to use them.
One of the above can be substituted for Cleanse. If you are stunned or are focused down with crowd control like Exhaust you can escape without taking as much damage as you would have and may even be able to come back in and position yourself again in the teamfight so that you won't get focused.
Condemn will stun the target if it hits a terrain, a turret, an inhibitor, or a nexus, but will NOT stun with Cataclysm, Crystallize or the turrets in Dominion.
Using Condemnon a retreating enemy may lead you to helping them escape. Be sure position Vayne where the knock back effect will let your team or yourself engage on the enemy.
Tumble or Flash can help with positioning yourself for a sucessful Condemn.
物品使用[]
Building Sheen or Trinity Force can add some significant burst to Tumble. Starting with Phage provides much needed survivability and can easily net a kill should you obtain a first hit proc when your lane is pushed. Building Zeal first grants her added mobility and attack speed to more easily farm and proc Silver Bolts.
Vayne has zero abilities which scale with ability power, so consider this fact when deciding what order to buy items in.
Berserker's Greaves can be more useful on Vayne, as the attack speed is beneficial for proc-ing Silver Bolts.
Purchasing Mercury's Treadsor Cloak and Dagger may good idea when facing teams with a wide range of crowd control abilities.
Cloak and Dagger benefits Silver Bolts with increased attack speed but Mercury's Treads saves you the need to devote a single item slot for tenacity.
A commonly held misconception is that due to Silver Bolts dealing true damage, Vayne does not need to purchase Last Whisper to deal with tanks, instead only needing more attack speed. This is somewhat not true, as most calculations with endgame builds(based on low elo games) have True Damage only composing around 7-10% of her total damage. Moreover, an attack speed reliant build without a Last Whisper is very easily countered by a Randuin's Omen, as it will occasionally negate 35% of attack speed as well as have a strong amount of armor that the Vayne player does not have penetration for.
Consider when to favor Attack Speed over raw Attack Damage. In some instances, you can have an excellent damage-output with Silver Bolts combined with high Attack Speed items such as Madred's Bloodrazor, which compliments with its on-hit percentage magic damage off maximum HP.
Be warned, Attack Speed builds are extremely vulnerable to Attack Speed reduction items and skills.
Infinity Edge provides a substantial boost to Vayne's damage output from auto attacks. Remember that critical hits don't proc from Condemn and don't scale from Tumble's bonus damage.
The Bloodthirster provides much needed lifesteal to aid her survivability and scale with her Tumble and Condemn.
Phantom Dancer's attack speed and critical strike chance synergize well with Silver Bolts and increase the effectiveness of Final Hour, as well as boosting her DPS quite a bit. Additionally the movement speed boost from Phantom Dancer scales with the additional movement speed from Night Hunter, including the boost to it from using Final Hour.
官方推荐出装[]
Regrowth Pendant Regrowth Pendant
Prospector's Blade Prospector's Blade
对抗此英雄[]
Choosing someone such as Miss Fortune or Caitlyn who have strong early games can easily deny Vayne from farming as Vayne has a relatively weak early game. Avoid pushing the lane as Vayne's Tumble makes her an exceptional farmer under turret, and has strong chasing potential.
Vayne's entire kit is focused on dueling (or 1v1ing) and chasing so deny her the potential to duel with you and her kit will naturally round out lategame when teamfights become dominant, where the fights become more stationary and targets become harder to focus.
Once Vayne obtains Final Hour at level 6, her dueling potential increases exponentially and she essentially "jumps" to her mid-game potentially immediately before most other Attack Damage Carries. The Attack Damage and movement speed boosts are huge given how early in the game it is and stealth detection is much harder to afford earlier on. Respect her presence at level 6 if you haven't pulled a significant advantage over her and avoid dueling her if possible.
Silver Bolts is relatively easy to counteract contrary to popular belief.
Her Silver Bolts procs rely on her attack speed. Champions with attack speed slows such as Malphite, Lee Sin, and Nunucan mitigate Vayne's auto attack and Silver Bolts damage significantly along with having kits that counteract Vayne extremely well.
Malphite tends to stack armor to synergize with his Brutal Strikes and his Unstoppable Force has a cast and AoE range that outrange Vayne's Tumble and Condemn. Vayne's relatively high movement speed from Night Hunter and Final Hour also become her undoing thanks to Seismic Shard's movement speed steal.
Lee Sin's kit provides extreme stealth detection and Cripple shuts down Vayne's mobility.
Nunu's Ice Blast and Absolute Zero also shut down Vayne's mobility and make her an easy target to focus.
Frozen Heart is extremely detrimental to Vayne because the armor portion of the item counters her lack of magic damage and the long-ranged -20% attack speed aura is practically unavoidable in teamfights. Randuin's Omen is also especially useful against Vayne as one proc of slow will significantly cripple her true damage and mobility. Because Vayne relies on her mobility in order to survive in teamfights due to her short range, the movement speed slow will make her an easy target to focus. As such, even building an early Warden's Mail will have noticeable effects against her.
Vayne's Silver Bolts do not account for shields when calculating the percent of maximum HP so abilities such as Granite Shield and Titan's Wrath are extremely strong against her.
The same case goes for lifesteal and high health regeneration; if the target's lifebar isn't noticeably large but is constantly renewed from either high lifesteal or abilities such as Sadism, the damage from Silver Bolts becomes significantly less noticeable.
Battling her only in teamfights forces her to switch targets, resulting in fewer Silver Bolts procs.
Mages with targeted burst damage/crowd controls such as LeBlanc or Ryze can easily dispatch Vayne as her mobility and Tumble are primarily anti-skillshot oriented. Targeted abilities that apply targeted hard crowd control's such as Warwick's Infinite Duress and Malzahar's Nether Grasp prevents Vayne from retaliating with her mobility and lifesteal resulting in an easy kill.
Ryze is especially effective because Frozen Heart is a core item in his build and his Rune Prison shuts down Vayne's mobility and Tumble, which also shuts down her stealth when Final Hour is active.
It's recommended not to fight Vayne in the jungle as there are more walls for her to stun with her Condemn .
Taking a Vision Ward with you or activating a Oracle's Elixir is useful against Final Hour as her stealth will be useless, shutting down her primary method of reaching squishier targets of interest.
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本文是英文页面 Vayne/Strategy 的翻译,最后翻译时间:2012-11-30
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